If you can't deal with it, time to cut bait and run. Magazine-fed Gun Using Shell Type 2 90 Damage : Theoretical Damage Per Minute Nominal: 1053 50% Crew: 924. For operators of the self-propelled howitzer derivative, see. A few will give you issue with angles such as Maus and such,but for the most part, if you are bouncing off the front of a tank, you are doing it wrong in the first place and should not have made the shot. The tall sugarcane-grass in much of the area allowed the Indian tanks to remain concealed and hidden from view of their Pakistani foe. Except I never played a higher tier arty with poor radio. F3 that entered production in the early 1960s.
The asymmetrical gun arc has a bit of a learning curve but for normal use, the angle that you are given to shoot from is quite generous and there is a fair margin for turning the gun without having to turn the hull. It was the first tank of many to use an automatic loader for the main gun. The effective range is 20,050 m with 43. That can really help your team out and you should have plenty of time to do it as you will be passive scouting and not active scouting. The vehicle was mass-produced from 1952 through 1964 in France, and until 1985 in Argentina.
This tank had benefitted greatly from the changes in the match maker since patch 9. Admittedly, I did have better stats than in the 75, but that's due to getting used to the playstyle of the line, which mellows out compared to the oddity of low tier. . Unfortunately, despite its good accuracy and wide gun arc, it performs very poorly as a shotgunner. Edit 2: Definitely keep going.
Just recently a played in a team where there obviously were some newbies in the same platoon. Thanks for contributing an answer to Arqade! A tier 6 scout can meet tier 7, 8, 9 or 10. I have all the modules unlocked and currently I'm running vents, optics, and spall liner with large med kit, small med kit, and small repair kit. Although there were many variants on the turret, the basic chassis was almost unchanged until 1985, when changes including a new , fully and new were introduced. I feel like 75% of my games have been stacked tier 10 rooms 9+ on each team and the rest have been average tier 10 rooms or tier 9.
The steel tracks can be fitted with rubber pads if required. I got it fully upgraded, except for the radio. The 75 doesn't have any issues. The rest of the teams played tanks from tier 5 and 6. You can't tell because you're too far from it. This matchmaking is subject to adjustment by Wargaming.
It served with the French Army, as the Char 13t-75 Modèle 51, and was exported to more than 25 other nations. As a thumb rule, a scout tank on a specific tier will meet tanks that are from one to three tiers higher. It is perfectly okay if one member of the team is playing a medium, and the other a heavy tank, or a tank destroyer. Throughout 20 th century, tanks have played a dynamic role for the army and it has seen fierce and devastating action. Eventually, about 100 Pakistani tanks were either destroyed or captured by India, while India lost only 10 tanks during this battle.
The Mk F3 is the smallest and lightest 155 mm motorized gun carriage ever produced. So if one of the platoon members choose a tier 5 light tank, and the other s choose a tier 5 heavy tank, it is possible that the other tanks are tier 8. Decided to play some with commentary on and see what would come out of it. I always thought of scouts having the matchmaking of a tank one tier higher. On a side note, I find the French artillery after the 13F amongst the most fun arty to play, so grind trough the 13F quickly and enjoy the Lorraine! As for the 13 90 vs the 13 75, just keep on trucking. I just got it today and have been playing East server. It also could accommodate only two of the eight crew members needed to operate the weapons system.
A total of 22 packages had been produced for export. It cannot even play the role as a scout, because it is to slow and has a short view range. A tier 4 will occasionally meet other tier 4s. Get to a scouting spot early on. In the later part of the game once most of the big tanks have been killed or seriously hurt charge out from your hidey hole and start blowing holes in enemy tanks from the side and rear. The main gun is fixed to Part 2 and relys on the osculating of Part 2 to elevate and depress it. The 13 75 could be in tier 6 and still be bad.
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. The 13 75 has a 10 sec clip reload, which is very good. I really don't like this tank. I hate playing this tank in tier X. I thought the 13 75 was terrible. It became evident the tank was too lightly armored and armed to perform any other purpose apart from support and reconnaissance.
I keep telling myself to save that freexp for upgrading 13 90 so I wouldn't have to play with that crappy gun from 13 75. Play more conservative and don't trade shots. Edit: Also don't sit still for arty to punish you relentlessly. Use Blitzkrieg tactics and rush up, break through the front line what remains of it that is and just cause chaos among the enemies ranks and make them die even faster. There are three track-return rollers. The tanks performance ceiling has been obliterated.